#version 300 es                        
layout(location = 0) in vec4 a_position;
layout(location = 1) in vec2 a_texcoord;

uniform mat4 u_matrix;

out vec2 texcoord;

void main()                            
{                                 
	gl_Position = u_matrix * a_position;
	texcoord = a_texcoord;
}
